interactions
Headless press & hover primitives — Pressable and Hoverable.
Normalizes mouse, touch, pen and keyboard into one interaction API, tracks pressed / hovered / focus state, and attaches directly to whatever element you render — no wrapper, no styling. These are the interaction layer other widgets are built on: buttons, toggle buttons, menu items, list items, cards, links, tab and accordion headers, tooltip and dialog triggers, navigation items — all of them are "a thing you press and/or hover", so all of them compose these two.
npm i @fluixi-ui/interactions
Pressable
import { Pressable } from '@fluixi-ui/interactions';
<Pressable as="button" onPress={() => save()}>
Save
</Pressable>
Every press source is normalized into the same callbacks:
<Pressable
onPressStart={(e) => {}} // pointer down / key down
onPressMove={(e) => {}} // e.dx / e.dy since start
onPressEnd={(e) => {}} // released (whether or not it counted)
onPress={(e) => {}} // released on the target — the "click"
onLongPress={(e) => {}} // held past longPressDelay (default 500ms)
onPressCancel={(e) => {}} // dragged off, scrolled away, or blurred
/>
Every callback receives a normalized PressEvent: type, pointerType
(mouse | pen | touch | keyboard), target, x/y, dx/dy since
start, and the underlying originalEvent.
State via render prop
State is exposed as accessors, so reads stay fine-grained — call them:
<Pressable>
{(state) => (
<div class={{ active: state.pressed(), hovered: state.hovered() }}>…</div>
)}
</Pressable>
Available: pressed, hovered, focused, focusVisible, disabled.
State via data attributes
The rendered element automatically carries the current state, so you can style it in plain CSS with no JS in the consumer:
[data-pressed] { opacity: 0.7; }
[data-hovered] { background: var(--hover); }
[data-focus-visible] { outline: 2px solid var(--ring); }
[data-disabled] { opacity: 0.5; }
Set automatically: data-pressed, data-hovered, data-focused,
data-focus-visible, data-disabled.
Props
| Prop | Default | Notes |
|---|---|---|
as |
"div" |
Element or component to render. |
disabled |
false |
Inert + aria-disabled; drops non-native elements from the tab order. |
tabIndex |
0* |
*Injected only for non-native elements. |
role |
"button"* |
*Injected only for non-native elements. |
longPressDelay |
500 |
ms before onLongPress fires. |
hitSlop |
0 |
Extra px around the element that still counts as "inside". Number or per-side. |
pressRetentionOffset |
16 |
How far the pointer may drift past the element before the press cancels. |
preventFocusOnPress |
false |
Keep focus where it is (e.g. a toolbar button beside an input). |
Hoverable
Pointer-only — it never activates on touch, so a tap never leaves an element stuck hovered.
import { Hoverable } from '@fluixi-ui/interactions';
<Hoverable as="a" href="/pricing" onHoverStart={prefetch}>
{(state) => <>Pricing {state.hovered() && <Arrow />}</>}
</Hoverable>
Callbacks: onHoverStart, onHoverMove, onHoverEnd. Attribute: data-hovered.
PressableFeedback
Pressable with a built-in visual response — the element scales down (and
optionally dims) while pressed, applied via inline style, so you get tactile
feedback with no consumer CSS. Same API as Pressable (render prop, data-*,
as, accessibility).
import { PressableFeedback } from '@fluixi-ui/interactions';
<PressableFeedback pressScale={0.96} onPress={run}>Tap</PressableFeedback>
| Prop | Default | Notes |
|---|---|---|
pressScale |
0.96 |
Scale while pressed (1 disables it). |
pressOpacity |
1 |
Opacity while pressed. |
ripple |
false |
Spawn a ripple from the press point. |
rippleColor |
currentColor |
Ripple colour. |
Ripple — opt in with ripple. It spawns a self-contained expanding circle
from the press point via the Web Animations API — skin-independent (works on any
skin, unlike the Material-only installRipple), reduced-motion aware, no consumer
CSS. Because it renders through as, a surface can ripple too:
<PressableFeedback as={Surface} elevation={2} ripple>Card</PressableFeedback>
Composition
They never touch each other's state, so nest them either way:
<Hoverable>
{(hover) => (
<Pressable>
{(press) => <Card raised={hover.hovered()} down={press.pressed()} />}
</Pressable>
)}
</Hoverable>
As child
as renders any tag or component and attaches the interaction logic to it
directly — no extra DOM node. Props are inferred from as:
<Pressable as="button" type="submit">…</Pressable> {/* button props */}
<Pressable as="a" href="/home">…</Pressable> {/* anchor props */}
<Pressable as={Card} elevation={2}>…</Pressable> {/* Card props */}
When wrapping a component or element, props are merged, never clobbered: refs are
combined, class concatenated, style merged, and your event handlers run
after the internal ones.
Headless hooks
The components are thin shells over the reactive engines, which you can use directly when you need the behavior without the element wiring:
import { createPressable, createHoverable } from '@fluixi-ui/interactions';
const state = createPressable(() => el(), { onPress, longPressDelay: 400 });
state.pressed(); // Accessor<boolean>
state.cancel(); // abort an in-flight press
Accessibility
- Non-native elements get
role="button"+tabindex="0"so they focus and activate from the keyboard like a real button; native<button>/<a>are left alone. - Enter and Space activate; Space's page-scroll is suppressed.
disabledsetsaria-disabled="true", blocks interaction, and drops non-native elements out of the tab order.focus-visiblefollows the browser's:focus-visibleheuristic, so a ring shows for keyboard focus but not a mouse press.
Notes
- Pointer Events are the single source — one model for mouse, touch and pen, so no double-firing to de-dupe.
- Global listeners only while pressing — a document
pointermove/pointeruppair is added on press so a release or drag outside the element still resolves, then removed. Idle, nothing is bound globally. - A long press consumes the click — once
onLongPressfires, the following release does not also fireonPress, so tap and hold stay distinct.
Part of the Fluixi UI component library. Made with ☕ by the Fluixi team.